Game Developer CV Example
On a game developer CV, shipped titles, the engine you use and the technical systems you built are the first things employers look at. The example below shows how to present Unity and C# projects with download and performance metrics. A portfolio and GitHub link strengthen your application. Keep it one page, ATS-friendly, no photo or personal details.
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James Turner
Unity Game Developer
Manchester, UK
Summary
Game developer with 4 years building mobile and PC titles in Unity and C#. I focus on gameplay-mechanic design, performance optimisation and game feel. My published hyper-casual games have reached millions of downloads combined.
Experience
Game Developer · Hyper-casual game studio
Jun 2022 – Present- ›Shipped 3 hyper-casual games that reached more than 6 million downloads combined.
- ›Increased frame rate from 30 to 60 FPS on low-end devices through object pooling and draw-call optimisation.
- ›Raised day-1 retention from 28% to 36% with a new, A/B-tested gameplay mechanic.
Junior Game Developer · Independent Game Studio
Aug 2020 – May 2022- ›Built the character-controller and collision systems for a 2D platformer in Unity with C#.
- ›Implemented the in-game economy and ad integration (AdMob) to drive the revenue stream.
Skills
Education
BSc Computer Science · University of Sheffield (2016 – 2020)
What to Highlight in a Game Developer CV
- ✓List your shipped games with store links and download counts — this is your strongest proof.
- ✓State your engine (Unity, Unreal) and language (C#, C++) clearly; job ads filter on these.
- ✓Add your GitHub and itch.io portfolio links, and share a playable demo if you have one.
- ✓Quantify optimisation (FPS, memory, draw calls) and retention/revenue metrics.
- ✓Include hobby projects even if unfinished; employers want to see passion and hands-on experience.
Technical Skills
- •Unity game engine
- •C# programming
- •Gameplay mechanics & physics systems
- •Performance profiling & optimisation
- •Git version control
- •SDK integration (ads, analytics)
Soft Skills
- •Creative problem solving
- •Attention to game feel
- •Team collaboration
- •Openness to iteration
Common Mistakes
- ✕Not adding a shipped project or a portfolio/GitHub link.
- ✕Only naming the engine without explaining which systems you coded.
- ✕Leaving out optimisation and game metrics (FPS, retention).
Frequently Asked Questions
On a game developer CV, does the portfolio or the experience matter more?
Both matter, but the portfolio stands out. Shipped games, playable demos and your GitHub repo are concrete proof of your skill. If you are junior, personal projects make up for a lack of experience.
Should I highlight Unity or Unreal on my CV?
Highlight the engine the studio you apply to uses. Mobile and hyper-casual usually expect Unity/C#, while AAA and console tend to expect Unreal/C++. If you know both, mention both.
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